Showing posts with label battle reports. Show all posts
Showing posts with label battle reports. Show all posts

Thursday, 21 April 2016

700 Points Game of Hobbit SBG - Hold Ground!

Gandalf weary from his ride, but determined none the less burst through the door of Gimlis holdfast stirring Gimli, Captain Gloin and few other dwarves from their slumber.  ''The Golden King marches for Darrowdel!'' and with that Gimli was straight to his feet, Captain Gloin was issuing orders and a runner had been sent for Floi Stonehand.  The dwarves would march to battle once more!

Tonight we played a 700 point game of Hobbit SBG and the mission was Hold Ground, this would be mine and Matty's first game since 'I am Alpharius', with which a overview post will be soon to follow!  Matty brought his dwarves with an allied Gandalf along and I would use my Fallen Realms mix of evil men with lists soon to follow!  We rolled for mission and got Hold Ground!  we set up terrain; a ruined town and decided to use a statue as the objective.

Now no game is complete without a narrative so we decided that the town would be the ruined town of Darrowdel and that it was rumoured that a lost stash of magical elvish blades had been hidden under the statue of a long lost king.  Now such a great prize couldn't be ignored  by either force, so the race was on!

The objective of Hold Ground! is for each force to end the game with more models within 6 inches of the objective, points are also awarded for breaking your opponents force and killing its leader.  Now on to the participating forces:

The forces of Good


Gandalf the Grey

Gimli
9 Khazard Guard
1 Dwarf Warrior with banner

Captain Gloin (Dwarf Captain with shield)
6 Dwarf Warriors with shields
2 Dwarf Warriors with two handed weapons
1 Dwarf Warrior with banner

Floi Stonehand
5 Dwarf Warriors with bows
1 Dwarf Hornblower

The Forces of Evil


The Golden King
6 Half Trolls
6 Mahud with spear and shield

Rhadyr (Taskmaster)
6 Half trolls
6 Mahud with spear and shield

Manse (Corsair Captain with crossbow)
8 Corsair Arbelestors

The Game!


Gandalf and the Golden King had split up their forces in order to cover more ground and to find the fabled statue, resulting in several minor skirmishes and warbands loosing each other within the ruins of Darrowdel.  Regardless of the maelstrom of battle several warbands had the prize within their sights...a bloody fight was soon to ensure.


The Golden King's and Radyr's warbands arrived from the north west, quickly reorganising themselves for their advance on the hidden stash.  Floi's warband and Gandalf arrived from the north spying the Mahud to their right and advanced with caution.  Captain Gloin marched his warband in from the east with a clear run at the prize ahead of them.


Manse had received  bungled orders arriving isolated and to the south, Gimli had spied them long off and had his warband set an ambush for them.


Caught completely unaware and unprepared Manse and his men were rushed by the dwarves and in the ensuring fight one corsair was dragged low, fortunately their years of plying their trade as mercenaries has made them merciless fighters able to hold their ground against the noble dwarven fighters.  Elsewhere everyone was rushing desperately to get their hands on the statue, the dwarves even loosed a few arrows but were to hasty for any to make their marks.


Sensing that this fight wasn't going to go his way manse calls a heroic move and flees calling with me, bringing his warriors with him.  One of which was too slow, even the short legged dwarves were able catch him and slay him.  Gimli ordered half his warband to go for the statue, sensing that the corsairs would put up little resistance and that the prize was of greater concern.


Still both the forces of good and evil made with great haste for their much sought after prize, the dwarves were still taking pot shots at the mahud, however this time they found their marking placing an arrow through the neck and eye of a half troll, with a gurgling moan the half dropped to the ground all life gone from it.  The beasts fellows advanced on determined to avenge their fallen comrade.


Baying for revenge several Mahud split off from the main body with a burning desire to tear apart the dwarven archers who had slain yet another of their number.


Both sides had their weapons drawn and were advancing ready for a fight.  Gandalf expends some of his will power in order to conjure up a sorcerous blast, which proceeds to knock several evil warriors to their feet only for them to get back up.


The dwarves form a shield wall in expectation for the half troll charge, goaded on by their fellow mahud, the half trolls rush headlong at the dwarves preparing to put their full weight in to crushing body slams and charges.


The corsairs continue to fight a desperate retreat, they're outclassed by the heavily armoured dwarven opponents and another of their number is brought low.


The half trolls crash head long into the dwarven line, but they hold firm remembering the years of training.  The dwarves are inspired further by the inspiring presence of Ganadalf's counter attack, which he commenced with another a much more effective sorcerous blast which slayed 2 mahud warriors.


The mahud catch up the dwarven archers, keen for revenge!  The dwarves are going to have a desperate fight on their hands!


Gandalf calls a heroic combat alongside 3 dwarven warriors, they intend to trap the half troll and slay it between them before joining the fray elsewhere.  However the half troll proves to be a fearsome opponent fending them off but suffers a wound despite its effort.


Two of the archers were torn apart mercilessly by the mahud, the half trolls had tasted blood and were keen to taste further dwarf flesh.


The battle was now in full flow with two clearly opposing shield walls, the mahud appeared to be in control of the prize with the dwarves fighting valiantly to take it from them.  Gandalf continued to make himself feared and rightfully so as he killed an additional two mahud with a third sorcerous blast.


Both sides had taken heavy casualties and were drawing closer and closer to being broken.  In a stroke of genius and bravery on his part Captain Gloin called a heroic move and grabbed the prize from evil control.  Gandalf continues his rampage kill a fifth mahud with his magic.


The mahud that had split off earlier arrive to help claim the prize, the task master calls a heroic move in order to try consolidate the evil forces position and to keep a hold on the objective.  Gandalf keeping up magical prowess kills a half troll this time with his sorcerous blast.


The Golden King shouted desperately for his warriors to attend him but found himself cut off from the bulk of his followers.  Gimli and Gandalf see this and instantly take advantage of it calling heroic combats, they each slew a half troll before charging the Golden King dragging him down in to the dirt making short work of him and his attendants.


Radyr seizes command seeing his opportunity for glory and pushes the mahud onwards with his whip, the halfs trolls depraved and loyal to their dead master double their efforts anguish and rampage amongst the dwarves splitting skills and crunching bones underfoot.  Witnessing the devastation being wrought by the mahud and realising that too many of his comrades had fallen Gandalf sounds the retreat knowing it would be futile and a waste of good warriors to continue the fight.

With that both forces were broken we rolled for the game to end and it did at the first opportunity.  The forces of evil had emerged victorious with 10 models by the objective and an additional point for breaking the forces of good.  The forces of good had just 2 models left alive by the objective, they scored a third point for breaking the forces of evil and another 3 points for slaying the Golden King, the evil forces leader.

End Result

Forces of Evil - Forces of Good

11 - 6




 Luke's Thoughts

That was an awesome game with plenty of bloody fights!  Matty really got the drop on me at the start and i thought the corsairs were done for, I can't believe 4 of them survived in the end.  The half trolls really showed their worth this game pummelling the dwarven line and by succeeding in securing the statue for me.  It was a great move on Matty's part jumping the golden king and killing him outright.  Overall i really enjoyed the game and look forward to the next battle,

Matty's Thoughts

Oh man I thought I had that one, Luke's half trolls literally clawed it back for him!  They're really tough critters and my dwarves just couldn't kill enough of them.  I was really impressed with Gandalf , his spells were essential to reducing the evil forces in number and for disrupting their lines.  Luke's victory will be short lived for my name is Matthew Decimus Wilson, commander of the dwarven holds, general of Durins folk, loyal servant  to the free peoples.  Father to murdered son, husband to a murdered wife and I will have my vengeance in this life or the next!!....Alright I don't have a wife or a son, but you killed my favourite Khazard guard so ill get you next time!
























Wednesday, 25 November 2015

Battle Report: Dark Angels v. Orks

Hi,  and welcome to our first battle report. This is very much a test of the process, and features Paddy with his Dark Angels taking on Graham with his Orks. I will be writing it as they play.

Warlord traits:
Graham (Ork Warboss) Divide to Conquer and Strategic Genius
Paddy (Sammeal) Rapid Manouver

The mission is Cloak and Shadows, worth a pitched battle deployment.
Paddy chose table edge, Graham won the roll off for deployment and choose to deploy second.

Deployment
Dark Angels,  from left to right
Tactical squad & Librarian ( Aversion,mind worm, Trephination)
Deathwing knights & Chaplain
Combat squad
Combat squad
Devestators

Reserves
Ravenwing command squad & command squad
Ravenwing bike squad
Dark Talon



Orks, left to right
Slugga Boyz
Slugga Boyz
Ard Boyz,  Warboss, trukk
Ard Boyz, Warboss, trukk
Sligga boyz, truck
Tankbustas
Shoota Boyz & Warboss & Painboy
Deffkoptas (3 separate units)


Paddy goes first.
Movement phase
Slight shuffle along right phase.

Psychic phase
Cast aversion on Tankbustas.

Shooting phas
Tactical squad runs into ruins
Knights run through combat squads
Devastators shoot Ard Boyz trukk,wrecked. (First Blood)

No combat

No victory points (1-0)



Ork turn 1
Deffkoptas fly towards tower.
Slugga Boyz move fowards, suspiciously in a neat formation.
remaining trukks and Ard Boyz move forwards
Slugga Boyz move forwards, some confusion over who belongs to which mob. (Which Nob is da best?)
Tankbustas move to upper stories of ruins.

Shooting phase
Deffkoptas fail to wound Librarian.
Tankbustas kill 1 marine from 1st combat squad.
Trukks go flat out fowards
Other mobs run

No combat

Score 1vp for 'more speed, go fasta' (1-1)



Dark Angel turn 2

Movement phase
Ravenwing reserves arrive automatically on the left flank.
Knights surround the trukk.

Psychic phase
Aversion cast on Tankbustas.

Shooting phase
Combat squad 2 shoots at trukk,  2 hull points lost.
Combat squad 1 shoots at trukk, plasma cannon overheats and dies!
Tactical squad kills 4 Shoota Boyz.
Devestators all miss the Ard Boyz.
Dark Talon falls to wound a Deffkopta.
Ravenwing Command kill a Deffkopta.
Ravenwing bikers wound the Deffkopta behind the lines.

Combat phase
Knights charge trukk and wreck it. Slugga Boyz disembark into convenient ruin.

No victory points this turn.  (1-1)


Ork turn 2

Movement Phase

1 Deffkopta moves behind Dark Talon.
Disembarked Slugga Boyz move towards combat squad 2.
infantry wave continues fowards.
Second unit of Ard boys move behind Devestators and disembark.
Backline Warboss joins Tankbustas


Shooting phase
Deffkopta fails to kill any Tactical Marines
Slugga Boyz fail to wound Sammy.
Tankbustas fail to kill any Tactical marines (Aversion helps a lot)
1 marine in combat squad 2 dies to Slugga fire.
Big slugga mobs run (slowly)

Combat phase

Small Slugga mob charges combat squad 2, 1 killed by overwatch.
1 Ork killed in combat,
35 attacks from the orks (!) kills the 4 remaining marines.

Mounted Ard Boyz unit charges Devestators, 1 killed by overwatch.
1 Ork killed in combat
Devestators wiped out.


1 victory point for objective 3 and 1 for Stomp 'em Boyz. (1-3)

Dark Angel turn 3

Movement phase
Knights move to take on Slugga Boyz with Warboss.
Dark Talon drops the stasis bomb on the shoota boyz.
Ravenwing bikes and command squad zip towards Shoota Boyz.
Tactical squad leaves ruin and Librarian leaves the squad.

Psychic phase
Librarian activates force weapon.

Shooting phase
Librarian finishes off the wounded Deffkopta.
Tactical squad kills 1 Ard boy from the trukk unit.
Dark Talon kills 3 Ard boys and a Warboss in the foot unit. (It's OK boss, don't look out.)
Ravenwing Command kills 5 Shoota Boyz, banner bearer dies from overheating.

Combat phase
Deathwing knights charge Slugga Boyz, overwatch kills none.
29 Ork attacks first as the knights charged through cover,  no wounds.
Knights kill 9 orks
Challenge!
Chaplain batters Nob into ground.
Orks flee 7" as Knights consolidate.

Ravenwing Command charges shoota boyz, overwatch kills none, Ravenwing bikers fail to join them.
1 dead from hammer of wrath
Sammy kills 1 Ork.
Squad kills 5.
none left within 3". Combat ends.

No victory points this turn (1-3)



Ork turn 3
Movement phase
fleeing Slugga Boyz rally
trukk Ard Boyz and trukk Slugga Boyz advance out of ruins.
Shoota Boyz move towards Ravenwing command squad.

Shooting phase
shoota boyz fail to dent Ravenwing command.
Big slugga unit shoots at knights, 21 shots achieves nothing.
Last Deffkopta singles out solo Librarian and wounds, armour save lands a 1 but bounces onto a 2!
Tankbustas kill a Ravenwing biker. Bikers choose to jink.

Combat phase
Shoota Boyz charge Ravenwing command overwatch, kills none.
Squad kills 3 orks,
orks kill no bikers.
Challenge!
Sammy caused 2 wounds on painboy, saved on feel no pain.
Painboy causes 1 wound, saved on armour.
Orks stay in combat thanks to bosspole.
command squad uses hit and run.

Trukk Slugga Boyz charge remaining combat squad and are joined by trukk Ard Boyz.
Marines cause no wounds.
Orks politely stand aside and allow the nobs to kill the marines to save time.
Orks consolidate into the ruin with the Tactical squad.

Orks receive 1 victory point for objective 4, 1 for Hungry for Glory, and 1 for No Prisoners. (1-6)

Dark Angel turn 4
Movement Phase
Deathwing knights move closer to Ork horde
Ravenwing bikers move to engage last Deffkopta.
Ravenwing Command moves back to threaten the much reduced shoota boyz.
Librarian sidesteps outflanking trukk mobs.
Dark Talon enters hover mode.

Psychic phase
Trephination cast on Ard Boyz, no effect.

Shooting phase
Tactical squad pours fire into Ard Boyz, kills all except Nob and Warboss but does 1 wound on each of them.
Ravenwing bikers fire lots of shots but fail to bring down the last Deffkopta.
Ravenwing Command is ineffective against the shoota boyz.
the dark Talon raked the infantry Ard Boyz for 3 kills.
Ard Boyz & Warboss fail panic test but are saved by a bosspole.

Combat phase
Ravenwing bikes try to charge Deffkopta but one dies to overwatch and the others fail to reach the enemy.
hammer of wrath kill 2 orks
Ravenwing kill 4 remaining orks,
Ork Nob kills 2 Ravenwing
Challenge!
Sammy causes 2 wounds on painboy , 1 saved by feel no pain
Painboy finishes off Sammy. (Slay the Warlord)
Despite this, the Nob kills the painboy to prevent himself running away.

Ravenwing Command charges shoota boyz, Sammy wounded by overwatch.

Knights charge weakened Slugga Boyz mob.
Hammer of wrath kills 1.
Chaplain misses the foe!
Knights pound 10 orks, finishing the unit off and letting the Chaplain of the hook

3 victory points for the dark Angels from 'Not One Step Backwards' (4-7)

Ork turn 4
Movement Phase

Big slugga unit bears down on deathwing knights
Remnants of trukk Slugga mob pound through Ard Boyz unit towards Tactical squad.
trukk Warboss squares up to Librarian.
Solo shoota Nob wanders about confused as to why he is alive and where the Ravenwing have all gone.

Shooting phase
Almost all the remaining orks unleash a hail of vaguely accurate shooting at the Deathwing Knights for no effect, except the Tankbustas who cause 2 hull points on the dark Talon and destroy a hurricane bolter.
The last Deffkopta turbo boosts to escape the bikers.

Combat phase
Warboss charges Librarian
Librarian fails to hit.
Warboss only hits once, but snips the psyker in half with his power klaw.

Big mob of Slugga charge deathwing knights, joined by the Warboss from the Tankbustas.
Deathwing knights use smite.
3 wounds caused on Warboss,  2 saved by the beasts cybork body.
1 other Ork killed.
74 standard Ork boy attacks back manages to bring down the Chaplain.
The Warboss kills 1 knight.


Trukk Slugga boyz charge the Tactical Squad, losing 2 boyz to overwatch.
Marines cause 3 casualties.
Orks fail to kill any orks
Challenge!
sergeant kills the Nob
Ork unit passes the break test.

Orks receive  1 victory point for objective 1 and 1 for 'assassinate'. (4-9)

Dark Angel turn 5
Movement Phase
Ravenwing bikers move to avenge the Librarian.

Shooting phase
Ravenwing bikes and Dark Talon don't even wound the Warboss.

Combat phase

Tactical squad kills all except the Nob, who bravely stands his ground.

Knights v. Orks
knights kill none.
Ork Nob kills a single knight.

No objectives achieved. (4-9)

Ork turn 5
Movement Phase
Deffkopta moves and turbo boosts over to objective 4.
Warboss waddles towards Tactical squad.

Shooting phase
nah...

Combat phase

Warboss charges Tactical squad and kills 2 for no comeback. The Tactical squad is stubborn.

Knights v. Orks
knights kill 1
orks kill 1 also. Warboss gets the other 2

Orks get 1 victory point for objective 4  (4-10)

End of game!

Orks get linebreaker for (4-11)


Waaaaghhh!!!!!
despite the end score, the game was quite close up to the last couple of turns. I really struggled against the knights until i managed to get the better part of 4 squads in against them. i was also really lucky with my bosspole rolls, lol. I only had one unit run away, and that was because the nob was dead.Even then, it rallied and helped finish off the deathwing knights. I had hoped to use the deffkoptas to dash about and sieze bjectives but most of the cards i drew were of the kill this/do that type, but they still played their part, a nuisance if nothing else.Unit of the game had to be the shoota mob, with a painboy attached they weathered a lot of flak, and of course, the painboy killed the warlord,samnael. all in all a good game against a great opponnt, but victory went where it belonged, to the orks!!!!